JUCE folder for JUCE, and these are the targets (VST2, VST3, AU, standanlone app, etc) that I want you to build." Now, we just need to tweak the CMakeLists.txt file to tell it "Hey, look in the. the project in VS Code after installing those extension, and the CMake extension should prompt you to automatically configure the project build. That way you have an idea of what's happening behind the scenes without the VS Code extension UI hiding it all: Run the below, and copy the folders from "/examples/CMake/AudioPlugin" into a new directoryĬode: Note: Make sure to check out the section in the JUCE README on building the CMake examples. Download a zip folder of just the CMake example (recommended) via this link: Ģ. This is the beauty of CMake and other modern cross-platform build systems (Meson + Ninja, etc).įirst you want to get the CMake Example (AudioPlugin) files locally. You can simply clone the JUCE repo and run one command to build it for your operating system. It's become a glorified frontend for CMake (a unified/cross-platform C++ build tool). You don't need to use this "Projucer" thing, the JUCE devs are sort of transitioning away from it as far as I understand. (This experience is more pleasant/quick in Rust than C++, hopefully a similar tutorial would encourage people to experiment) I have wanted to do some tutorials on writing REAPER native extensions in Rust and how to integrate VST stuff in Rust/C++ with REAPER SDK. PREFACE: I DON'T KNOW SHIT ABOUT C++, I'VE WRITTEN IT PERHAPS TWICE IN MY LIFE.
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